Giving Compass' Take:
- According to a survey, more schools are utilizing VR technology in the classroom, but educators are using personal funds and shouldering the burden of costs of these tools.
- How can schools financially support educators that need assistance with the tools?
- Read more about technology in schools during COVID-19.
What is Giving Compass?
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“Virtual” learning may be on the upswing—corporate VR learning, that is. Teachers are paying out of pocket for edtech tools while using more of them. And educators want to know what actually worked in remote instruction. All in this Edtech Reports Recap.
A new survey on corporate skills training forecasts that a lot more companies will try doing it using virtual reality environments in the next two years.
The human resources advisory firm Future Workplace and Mursion, which provides VR simulations, commissioned a survey of more than 300 corporate learning leaders in organizations with at least 1,000 employees. The focus was on those highly prized, sometimes hard to define “soft skills” like communications and collaboration, and how VR sims could help with training in areas such as leadership, HR, sales and customer service.
The resulting report, “VR Changes the Game for Soft Skills Training,” projects that 72 percent of the survey respondents will have tried VR simulations by 2022, more than twice the 35 percent that say they’re using it today. Another 20 percent don’t have any plans, and 8 percent aren’t sure.
Read the full article about educators paying for edtech tools by Frank Catalano at EdSurge.