Our VR Action Lab explored how VR could address the precipitous drop in efficacy of anti-bullying efforts in middle school and activate young people as “upstanders” (activated bystanders). The Action Lab brought together award-winning media makers with young people, practitioners, researchers, designers and other experts

The purpose of this toolkit is to pass that insight along, and to contribute to a growing conversation around the evidence-based use of immersive media—VR specifically—for social change. This toolkit is intended as a resource for media makers, cause-driven organizations and funders interested in using VR for impact. It provides insights from our own experience with our VR Action Lab, as well as learnings from other efforts and questions to help guide your own explorations of VR.