As one fourth grader peers over the top of a 300-foot-tall wind turbine, a classmate stands next to surgeons operating in an emergency room. Nearby, another fourth grader shuffles through an autobody shop.

They are not visiting high-risk job sites, at least not in real life.

These experiences are the result of a series of investments into virtual reality in North Dakota.

The state hopes that putting VR headsets with career-focused software in classrooms will eventually boost local employment. While many schools across the country are looking to limit screen time, North Dakota is pushing for increasingly younger students to use these digital tools.

Because North Dakota is largely rural, students’ face significant travel hurdles to visit job sites that could be several hours away, says Mackenzie Tadych, director of Northern Cass School’s college career and readiness program.

The VR investment "was an attempt to engage students at an earlier age and develop an awareness of [the careers] the state has to offer,” says Wayde Sick, state director for the Department of Career and Technical Education. “This is the first glance to show what is out there without throwing a bunch of students on a bus where you drive two hours for a field trip and two hours back.”

In North Dakota, the virtual reality program works directly with employers in the state in an effort to bring awareness to careers and fields students may be unfamiliar with or have misconceptions about, such as manufacturing.

The statewide program first started in 2023, after the North Dakota state legislature passed a bill that allotted a half-million dollars to the state's Department of Career and Technical Education to purchase virtual reality headsets that would be used by middle and high schools. Late last year, that was expanded to all elementary schools in the state.

Read the full article about VR at EdSurge.