Giving Compass' Take:

• Boddle Learning is an edtech startup that developed a game learning platform to increase student engagement and utilize gamification techniques to help kids learn. 

• What other games help students interact with learning? 

• Read the five ways video games help transform learning. 

Meet Boddle Learning, a Kansas City based edtech company, founded in 2018, that has developed a game-based learning platform that delivers e-learning materials to K-8 students in game-format to engage and motivate them in academics. The game app also comes with a management platform that generates analytics & reports for teachers and parents to stay in the loop. Boddle is designed to use gamification to help elementary and middle schools benefit from higher student engagement and automated reporting.

Our team came together because we all wanted to make a huge impact for K-12 education. What are the most powerful “things” elementary school students can acquire to realize their potential? For our team, it is character (integrity, kindness, perseverance.. etc) and knowledge.

Boddle represents our mission to filling up on character and learning— just like a bottle. We’ve specifically design bottle-headed game characters to be used as game avatars to signify the importance of filling up on learning, as well as the idea and belief that who you are on the inside matters more than how others see you from the outside.

Our team developed Boddle, a game-based learning app, to engage K-12 students in learning by adding a game-layer to their learning materials. We give students a new “lens” to see education differently. Our app is specifically designed to deliver instruction, practice, and assessment materials through mini-games, as well as rewards their unique in-game avatars with awesome cosmetic items, rewards, and achievements

Student engagement in K-12 classrooms are declining. Student engagement has been a growing and troubling issue and teachers today are having to compete against video games, such as Fortnite, for students’ attention.

Read the full article about edtech games by Clarence Tan at Causeartist